Course Guide

How to build a product management course: a complete guide for lecturers

A practical, ready-to-adapt guide for anyone designing or refreshing a Product Management course. Inside: course positioning, constructively aligned intended learning outcomes, twelve core concepts with teaching notes, a 12-session structure, applied simulations, recommended readings, real cases and assessment guidance.

What should a Product Management course cover?

A Product Management course should teach students to move through the full product lifecycle: discover an important customer problem, select a target market, define the value proposition and product strategy, prioritise a roadmap, design and validate an MVP, interpret product metrics and economics, coordinate cross-functional delivery, launch through a focused go-to-market plan, and manage growth, iteration and eventual product sunset.

The same architecture can work for final-year undergraduate, MSc, MBA and executive education cohorts. A semester version typically uses 10-14 teaching sessions, around 24-36 contact hours and roughly 150-180 notional learning hours. The central distinctions are product versus project management, evidence versus opinion, problem versus feature, roadmap versus commitment, and shipping versus creating durable customer and business value.

Product Management course overview

59%

teach Product Management as a named or closely related course

12

sessions as the most common course-design model

54%

taught at undergraduate level

82%

taught at postgraduate level (levels overlap)

16%

offered as core; the rest elective

81%

include an applied or simulation-based component

Why this course matters

Strategy
Customer research
Design / UX
Data / analytics
Commercial
Product Management evidence-led product decisions
  • Strategy
  • Customer research
  • Design / UX
  • Data / analytics
  • Commercial

Product Management connects customer research, strategy, design, technology, analytics, finance and go-to-market execution, which is why it works as an integrative management course.

Career path fit

Product managementProduct strategyopsEntrepreneurshipGrowth marketingConsulting innovationData analytics
  • Product management: 10 out of 10
  • Product strategy ops: 9 out of 10
  • Entrepreneurship: 8 out of 10
  • Growth marketing: 8 out of 10
  • Consulting innovation: 7 out of 10
  • Data analytics: 6 out of 10

How well this course prepares students for six role families, scored out of 10. Indicative, based on how directly the concepts map to each path - not a placement statistic.

Typical course structure

  • Discovery and market insight 15%
  • Product strategy and positioning 15%
  • Roadmapping and prioritisation 15%
  • MVP, design and validation 20%
  • Economics, launch and GTM 20%
  • Growth, lifecycle and leadership 15%

Who this guide is for

This guide is for lecturers, professors, module leaders, course coordinators, unit convenors, instructors of record and programme directors designing or refreshing Product Management teaching at university or business-school level. It can support a standalone Product Management module or an applied pathway within innovation, entrepreneurship, marketing, digital business, strategy or technology management.

It is designed to be globally portable across course, module and unit terminology, local credit systems and assurance-of-learning requirements. The structure helps course owners turn broad Product Management aspirations into intended learning outcomes, a coherent session sequence, applied evidence, assessment tasks and moderation-friendly individual evidence.

What does a Product Management course cover?

A Product Management course teaches students how to identify valuable product opportunities and move them through discovery, strategy, prioritisation, development, validation, economics, launch and lifecycle management. The most coherent organising principle is the product lifecycle: customer problem and market opportunity first, then value proposition and product strategy, followed by roadmap and MVP choices, experimentation and metrics, product economics, cross-functional delivery, go-to-market and post-launch growth or sunset decisions.

The course should make clear that Product Management is not Project Management, feature specification or Marketing Management with a different title. Students should learn to make evidence-based choices about what problem to solve, what not to build, which assumptions to test, how price and cost affect viability, how to align functions without relying on formal authority, and when new evidence should cause the team to continue, iterate, pivot, reposition or stop.

The course at a glance

A one-screen planning view. If you are drafting a module or course-approval form, most of the design choices sit here; the detail and reusable teaching materials sit below.

Planning area

Suggested approach

Best fit

Final-year or senior undergraduates, specialist MSc cohorts, MBA/EMBA and executive education. It also works as an applied elective in innovation, entrepreneurship, marketing, strategy and digital-business programmes.

Typical length

10, 12 or 14 teaching sessions, with 12 as the standard model. Roughly 24-36 contact hours plus independent study - about 150-180 notional learning hours for a semester elective, subject to local credit rules.

Course role

Usually an applied management, innovation, entrepreneurship or digital-business elective. It can also provide assurance-of-learning evidence for problem framing, analytics, strategic judgement, cross-functional decision-making and communication.

Useful prerequisites

Introductory marketing, strategy, entrepreneurship, analytics or general management. Advanced coding is not required; students should be comfortable interpreting basic business data.

Main student output

A product opportunity brief, strategy and roadmap, MVP/experiment plan, product economics note, go-to-market recommendation, simulation decision memo or board-style product review.

Best assessment fit

One group applied output carrying most of the summative weight plus an individual memo, reflection or oral defence that produces attributable evidence. Most courses use two assessment points rather than every format listed later.

Best simulation fit

Startup Creation around product concept, MVP and validation; Go To Market after segmentation, positioning and pricing; Managerial Accounting for product economics; SWOT Analysis for strategic diagnosis and product-fit review.

Learning outcomes

These intended learning outcomes use assessable verbs and constructive alignment: each outcome can be observed through a product brief, decision memo, simulation, case, model, presentation or oral defence. Bloom's taxonomy is used once as a design check rather than a label for students - the course moves from diagnosis and application toward evaluation, judgement and defence, which produces stronger evidence for course review.

  1. Diagnose customer and user problems using qualitative and quantitative evidence, while identifying bias, missing information and alternative explanations.
  2. Evaluate market opportunities and customer segments using need, accessibility, competition, strategic fit and commercial attractiveness.
  3. Formulate a focused value proposition, positioning and product strategy that connect customer outcomes with a viable business model.
  4. Prioritise product opportunities and construct an evidence-based roadmap that reflects strategy, capacity, risk and dependencies.
  5. Design an MVP, prototype or product experiment that tests a clearly stated assumption with an explicit decision rule.
  6. Analyse product performance using activation, retention, conversion, experiment and lifecycle metrics, and defend whether to continue, iterate or pivot.
  7. Assess product economics using price, contribution margin, break-even, unit economics and investment evidence where relevant.
  8. Coordinate cross-functional product decisions across design, engineering, marketing, sales, operations, finance and governance stakeholders.
  9. Develop and defend a go-to-market and launch recommendation using segmentation, targeting, positioning, pricing, messaging and channel choices.
  10. Critically evaluate lifecycle choices - invest, grow, optimise, reposition, maintain or sunset - under incomplete information and competing stakeholder priorities.

Core concepts

The course structure reflects patterns commonly seen in Ivy League and leading global business-school courses on Product Management and related modules such as innovation management, entrepreneurship, marketing strategy and digital product management. This is a course-design pattern, not a claim that every leading school teaches the same syllabus.

There are twelve core concepts in this Product Management course. They move from role clarity and customer evidence to market choice, product strategy, product development, experimentation, economics, launch and lifecycle decisions.

  1. The product manager role and product operating model
  2. Customer discovery, research and problem definition
  3. Market opportunity, segmentation and competitive context
  4. Value proposition, positioning and product concept
  5. Product strategy, vision and business model
  6. Prioritisation, roadmaps and product portfolio choices
  7. MVPs, prototyping and product development
  8. Experimentation, product metrics and product-market fit
  9. Product economics, pricing and unit economics
  10. Cross-functional delivery, agile working and stakeholder alignment
  11. Go-to-market, launch and adoption
  12. Growth, lifecycle management and product sunset

Concept Details

The notes below are written for lecturers. Each concept includes a central teaching question, coverage, assessable outcomes, a runnable case-style example, common difficulty, a quick check and a simulation placement only where one genuinely fits.

Connecting the concepts

Use the lifecycle as an alignment map. Each stage should leave behind a tangible output so formative work accumulates into the summative decision rather than creating a cliff at the end of term. Models and frameworks support product judgement; they do not make the product decision.

Stage of product work

Principal concepts

Expected student output

Assessment evidence

Frame the product problem

Product role; customer discovery; problem definition (1-2)

Problem brief, stakeholder map and evidence gaps

Formative research critique and individual evidence note

Choose where to play

Market opportunity; segmentation; competition; value proposition (3-4)

Beachhead market and positioning brief

Case memo or simulation debrief

Set direction

Product strategy; business model; priorities; roadmap (5-6)

One-page product strategy and roadmap

Group product review plus individual defence

Build to learn

MVP, prototype, requirements and development choices (7)

MVP learning plan with success threshold

Prototype critique or Startup Creation output

Test the evidence

Experiments, metrics and product-market fit (8)

Experiment readout and continue/iterate/pivot decision

Individual analytics memo

Test viability

Product economics, pricing and investment choices (9)

Product economics and resource-allocation recommendation

Managerial Accounting evidence plus written rationale

Deliver and align

Cross-functional delivery and stakeholder choices (10)

Decision log and delivery plan

Observed team decision plus individual reflection

Launch and evolve

GTM, adoption, growth, lifecycle and sunset (11-12)

Launch plan and lifecycle recommendation

Capstone product review or oral defence

Adapting for undergraduate and postgraduate students

The architecture can stay stable across final-year undergraduate, MSc, MBA and executive education cohorts. What changes is scaffolding, data ambiguity, technical depth and the standard of defence. Undergraduates can make difficult product decisions when the brief and evidence are structured; postgraduate and executive groups can be given noisier evidence, more stakeholder conflict and stronger organisational constraints.

Differentiate cognitive demand rather than deleting important topics. A well-scaffolded undergraduate can evaluate a product experiment or pricing trade-off. An experienced MBA cohort can be expected to question whether the experiment was designed well enough, whether the metric matters strategically and which organisational commitments make the decision hard to reverse.

Course design area

Undergraduate version

Postgraduate / MBA / executive version

Course emphasis

Build the lifecycle clearly: customer problem, segment, value proposition, strategy, MVP, metrics, economics, launch and lifecycle.

Move faster into ambiguous product judgement, organisational trade-offs, portfolio choices and decision defence.

Scaffolding

Provide structured research templates, simplified product data and explicit decision criteria.

Use incomplete briefs, noisier data and more conflicting stakeholder evidence.

Technical depth

Use accessible analytics, experiment interpretation and basic unit economics. Coding is not required.

Add cohort analysis, richer experimentation, pricing scenarios, portfolio economics and data-quality critique.

Product development

Use guided prototypes, MVP briefs and structured requirements.

Expect students to choose the validation method, quality threshold and build-versus-buy logic themselves.

Readings

Textbook chapters, short cases, selected practitioner readings and guided preparation questions.

Add current academic research, product-operating-model evidence and more demanding case preparation.

Student activity

Structured interviews, prioritisation workshops, MVP design, launch plans and applied simulations.

Open-ended product reviews, simulation debriefs, executive presentations and live challenge.

Assessment

Mark correct concept use, evidence quality, calculations and clear justification.

Mark judgement, assumption defence, trade-off quality, evidence limits and response to challenge.

Simulation use

Use as guided application with preparation sheets and structured debrief.

Use as decision pressure, assessment evidence, capstone integration or a basis for oral defence.

The 12-session syllabus

The syllabus follows the product lifecycle from role clarity and customer evidence through market choice, strategy, roadmap, MVP, experimentation, economics, delivery, launch and lifecycle management. It can run weekly, in intensive blocks or in blended delivery.

Session

Topic

Teaching focus

Student activity

Best-fitting simulation, where relevant

Assessment or output

1

Product Management foundations and the product operating model

Define the PM role, product lifecycle, decision rights and outcome ownership. Distinguish product from project, marketing and engineering management.

Students map stakeholders and write a product-manager charter for a familiar product.

Role and decision-rights map.

2

Customer discovery and problem definition

Teach interviews, observation, behavioural evidence, jobs, problem statements, bias and evidence quality.

Teams analyse research notes and build an evidence-backed problem brief.

Problem brief with evidence, counter-evidence and open questions.

3

Market opportunity, segmentation and competitive context

Use market sizing, needs-based segmentation, alternatives, competition and strategic diagnosis to choose where to play.

Students score three target segments and defend a beachhead market.

SWOT Analysis

Segment-attractiveness memo and strategic diagnosis.

4

Value proposition and positioning

Translate customer evidence into a focused product concept, outcome promise and reason to believe.

Teams create two competing value propositions and test which better fits the chosen segment.

Startup Creation

Value-proposition and positioning brief.

5

Product strategy, vision and business model

Connect target customer, advantage, business model, goals, assumptions and non-goals.

Students write a one-page product strategy and pre-mortem.

Startup Creation

Product strategy with explicit non-goals and assumptions.

6

Prioritisation, roadmaps and portfolio choices

Use strategic fit, value, reach, confidence, effort, risk, dependencies and cost of delay to allocate capacity.

Teams prioritise a constrained backlog and create a now-next-later roadmap.

Roadmap plus rejected-items rationale.

7

MVPs, prototyping and product development

Teach MVP logic, prototypes, requirements, quality thresholds, usability and build-versus-buy choices.

Students design the smallest credible test of a high-risk product assumption.

Startup Creation

MVP or prototype brief with decision rule.

8

Experimentation, metrics and product-market fit

Cover activation, retention, cohort metrics, A/B testing, guardrails, evidence thresholds and pivot logic.

Teams interpret experiment data and make a ship, iterate, extend or stop decision.

Experiment readout and decision memo.

9

Product economics, pricing and unit economics

Connect price, cost, contribution margin, break-even, CAC, retention, payback and investment choices.

Students compare product/pricing options and defend the economics.

Managerial Accounting

Product economics note with scenario analysis.

10

Cross-functional delivery and stakeholder alignment

Connect discovery to delivery, manage dependencies, scope, releases, risks and stakeholder expectations.

Students resolve a launch-plan conflict involving product, engineering, sales and legal.

Decision log and revised delivery plan.

11

Go-to-market, launch and adoption

Integrate segmentation, targeting, positioning, price, messaging, proof, channels, enablement and launch metrics.

Teams design and defend a focused launch plan, then respond to a market twist.

Go To Market

Go-to-market plan and launch-readiness decision.

12

Growth, lifecycle management and product sunset

Close with retention, expansion, portfolio choices, continuous discovery, deprecation, migration and responsible lifecycle decisions.

Students recommend invest, optimise, reposition, maintain or sunset across a product portfolio.

Final product review or board-style product recommendation.

Simulations: What they are and why they belong in this course

Product Management is a decision-led subject. Lectures can teach discovery methods, prioritisation frameworks, MVP logic, product metrics and go-to-market concepts, but students only reveal their judgement when they must choose under limited capacity, imperfect evidence and competing objectives.

Applied simulations add a controlled environment in which product decisions have consequences. They are most useful after the relevant concepts have been taught and before the final assessed output, so the debrief can compare assumptions, evidence, trade-offs and alternative choices rather than simply celebrating the activity.

There is also an accreditation and assurance-of-learning argument. Experiential work can create observable evidence that students can apply and evaluate concepts rather than only recall them. If you need the accreditation language itself, what AACSB and AMBA say about simulations sets it out.

Traditional case study vs simulation

Teaching format

What it does well

Limitation

Best use in this course

Traditional case study

Provides rich context, exhibits and a defined product decision for discussion.

Students can critique a decision without feeling the pressure of making and defending one.

Best for discovery, product strategy, ethics, portfolio choices and nuanced lifecycle decisions.

Simulation

Places students into a role or decision process where choices, inputs and outcomes can be compared.

Needs preparation and a structured debrief or students may remember the activity more than the product logic.

Best after students hold the concepts and need to apply them to MVP, market, economics or launch decisions.

A simulation is not a substitute for teaching the concept. Map it to the point where students already have the vocabulary and analytical tools, then use the debrief to surface why teams made different choices.

Where simulations fit

The two most relevant simulations for Product Management are Startup Creation and Go To Market. The first connects customer evidence, value proposition, product development and MVP decisions. The second connects segmentation, positioning, pricing, messaging and launch choices. Managerial Accounting and SWOT Analysis provide narrower supporting applications.

Course point

Simulation

How to use it

Why it fits

Session 4-7: concept, MVP and validation

Startup Creation

Use as the primary product-development application once students can frame a customer problem and value proposition.

Connects market research, customer validation, product development, MVP choices, business model, branding and investor communication.

Session 11: launch and adoption

Go To Market

Use after students already know segmentation, positioning, pricing and product economics.

Turns customer analysis into a focused market-entry choice with pricing, messaging, proof and brand decisions under a changing scenario.

Session 9: product economics

Managerial Accounting

Use as a focused quantitative application or pre-capstone exercise.

Students compare product-level cost and profitability, then allocate limited investment capital across alternatives.

Session 3 or 12: strategic fit

SWOT Analysis

Use after the framework has been taught, either to support market/strategy choices or to revisit the product in a changing context.

Helps students distinguish internal strengths and weaknesses from external opportunities and threats, then defend a recommendation.

AI impact on Product Management teaching

Generative AI changes Product Management assessment because it can accelerate first drafts of customer themes, personas, PRDs, roadmaps, experiment plans, competitor summaries, pricing options, launch copy and presentations. That raises the value of evidence selection, assumptions, missing information and oral defence.

A permitted-use policy is usually stronger than silence. Students can use AI for ideation, structuring, drafting, checking and prototyping where the task allows, but they should declare material use, verify claims and remain responsible for the decision. Synthetic customers are useful for rehearsal, not as a substitute for empirical customer evidence.

How AI is changing the subject

AI reduces the cost of generating options. Product managers therefore need to become better at choosing which questions deserve evidence, distinguishing real customer behaviour from plausible text, and deciding when faster generation creates more noise than insight. It also makes product quality, safety, privacy and responsible lifecycle management more important.

Implications for teaching and assessment

Teaching area

AI implication

Lecturer response

Customer discovery

AI can summarise interviews, cluster themes and generate synthetic personas quickly.

Require traceable source evidence and prohibit synthetic personas from being presented as real customer research.

Competitive analysis

AI can produce broad competitor and feature scans.

Mark evidence quality, recency, source choice and the logic connecting competition to a product decision.

PRDs and requirements

AI can draft polished requirements and user stories.

Assess whether the requirement reflects an evidenced problem, clear outcome, constraints and acceptance logic.

Prototyping

Generative tools can create interface concepts and working prototypes rapidly.

Shift credit toward the hypothesis being tested, design choice, usability evidence and what was learned.

Product analytics

AI can generate metric commentary, SQL and experiment summaries.

Require students to defend metric definitions, validity, causal claims and guardrails.

Roadmaps and launch plans

AI can generate plausible prioritisation and GTM templates.

Assess the inputs, trade-offs, rejected alternatives and response to live challenge rather than surface polish.

Recommended Readings

Core textbook: C. Merle Crawford and C. Anthony Di Benedetto, New Products Management, current 2025 release, McGraw Hill. The publisher's 18-chapter structure runs from strategic opportunity and concept generation through evaluation, financial analysis, development, market testing and launch, making it the best single academic spine for this course.

Alternative textbook: Matt LeMay, Product Management in Practice, 2nd edition, O'Reilly, 2022. Use it when you want a more practitioner-oriented companion on the day-to-day connective role of Product Management.

Foundational readings worth assigning directly

Real case studies to use

The twelve fictional cases inside the Concept Details are licence-free seminar exercises with all required data supplied. For a longer assessed case or a case-method class, the following two published cases are strong fits for Product Management.

Digital Product Management under Extreme Uncertainty: The Singapore TraceTogether Story for COVID-19 Contact Tracing (A)

Authors: Yuet Nan Wong, Sin Mei Cheah and Steven M. Miller

Publisher / institution: Singapore Management University / Harvard Business Publishing Education - 2022

Why it fits: Use for Product Management under extreme uncertainty: rapid problem definition, public adoption, privacy, platform constraints and iterative product decisions.

Best placement: Sessions 1-2 or 10-12, depending on whether you want to frame uncertainty early or revisit governance and lifecycle later.

Assessment fit: Individual case memo, product decision review or oral defence.

View case study

Byteboard: Reinventing the Technical Interview (A)

Authors: Russell Siegelman and Dominic Mirabile

Publisher / institution: Stanford Graduate School of Business / Harvard Business Publishing Education - 2021

Why it fits: Strong for customer development, MVP design, value hypotheses and evidence of product-market fit.

Best placement: Sessions 2, 7 or 8.

Assessment fit: MVP experiment brief or recommendation on the next learning milestone.

View case study

Sample session plan: MVP, experimentation and product validation

Best placement: Session 7 or the transition between Sessions 7 and 8. Session aim: move students from a feature-based MVP mindset to a hypothesis-driven learning plan that can support a defensible investment decision.

Session stage

Time

Teaching purpose

Lecturer approach

Student output

Pre-class preparation

Before class

Give students the customer evidence and the product hypothesis before class.

Assign Byteboard or a fictional product brief plus a one-page experiment template.

One-page hypothesis and evidence-gap note.

Opening frame

10 minutes

Establish the central question: what is the riskiest assumption and what is the cheapest credible way to test it?

Compare a prototype, concierge test, pilot and production MVP.

Students identify the assumption their proposed MVP is meant to test.

Mini-lecture

20 minutes

Connect MVP, prototyping, quality thresholds and product-use testing.

Review desirability, feasibility and viability uncertainty plus explicit decision rules.

Students revise the proposed test method.

Team analysis

30 minutes

Move students from feature lists to learning design.

Give teams a fixed budget, time limit and product constraints; require a testable MVP plan.

MVP brief with scope, evidence, threshold and guardrails.

Experiment challenge

25 minutes

Force students to define what evidence would change the decision.

Introduce mixed results and ask teams to choose ship, iterate, extend or stop.

Decision memo with rejected alternative.

Simulation link

Optional

Turn the concept into a broader applied process.

Run the Startup Creation Simulation after the teaching session, then use its outputs as debrief evidence.

Simulation decisions plus post-simulation reflection.

Debrief

20 minutes

Connect product decisions back to course outcomes.

Ask which assumption mattered most, what remained untested and what the next cheapest learning step would be.

Individual reflection or oral defence.

Assessment options for a Product Management course

The intended learning outcomes reward judgement rather than recall, so the strongest assessment asks students to recommend and defend a product decision. A common defensible pattern is one group applied output carrying most of the summative weight plus an individual component that makes each student's evidence and reasoning attributable. Use the options below as a menu, subject to local regulations.

Assessment option

Format

What it assesses

Indicative weighting

Product opportunity brief

Individual or pair

Customer evidence, problem definition, segment choice, assumptions and evidence gaps.

15-25%

Product strategy and roadmap

Group

Value proposition, strategy, prioritisation, non-goals, roadmap and stakeholder rationale.

25-35%

Applied simulation plus decision memo

Group plus individual

Simulation decisions provide the shared evidence; each student submits an individual memo or oral defence.

25-40%

Product analytics and economics exercise

Individual

Experiment interpretation, metrics, pricing, contribution economics and decision recommendation.

15-25%

Capstone product review

Group plus individual defence

End-to-end recommendation covering discovery, strategy, MVP, evidence, economics, launch and lifecycle.

35-50%

Case analysis

Individual

Structured analysis of a real product decision with a recommendation and rejected alternatives.

15-25%

Participation and product critique

Individual

Short critiques, peer review and evidence-based seminar contribution.

5-10%

Grading and moderation: publish criteria before the task, preserve an individual evidence point, moderate unusual gaps between the team artefact and individual defence, and treat peer contribution data as one signal rather than an automatic mark. The platform records decisions and comparative outcomes where supported; it does not replace academic judgement or establish which individual student made every argument.

Common mistakes when teaching Product Management

The strongest courses do not turn Product Management into a stack of frameworks or agile ceremonies. They repeatedly ask students to use customer evidence, strategy, analytics, economics and cross-functional judgement to make and defend product decisions.

Common mistake

Why it weakens the course

Better approach

Turning Product Management into project management

Students learn schedules, ceremonies and status reporting but not opportunity, product and commercial judgement.

Keep delivery mechanics in context and repeatedly ask students to make choices about customer value, evidence and business outcomes.

Starting with features instead of customer problems

Students become solution-led and treat research as confirmation.

Require an evidence-backed problem statement and alternatives before feature ideation.

Treating frameworks as automatic answers

Scoring models and canvases can hide assumptions behind tidy outputs.

Mark the quality of inputs, challenge to assumptions and explanation of overrides.

Using TAM as proof of opportunity

Large markets can still be hard to reach, poorly differentiated or uneconomic.

Require segment-level need, accessibility, competition and unit economics.

Treating MVP as a low-quality first release

Students minimise feature count without identifying what they are trying to learn.

Define the risky assumption, test method, success threshold and minimum quality bar first.

Ignoring product economics until the end

A product can look attractive on usage while failing on price, cost, retention or investment requirements.

Introduce contribution economics and break-even before launch decisions.

Making the roadmap a promise

Students learn to defend dates instead of revising decisions when evidence changes.

Use outcome-based roadmaps, confidence ranges, dependencies and explicit decision logs.

Separating launch from Product Management

Students assume marketing owns everything after build.

Connect segment, positioning, pricing, channels, onboarding and adoption metrics to the same product choices.

Assessing polished artefacts without defence

AI can produce strong-looking PRDs, analyses and presentations that conceal weak judgement.

Use oral challenge, individual evidence and assumption defence alongside group outputs.

Teaching only growth and not lifecycle decisions

Students never practise maintenance, migration, deprecation or product sunset.

Close the course with portfolio and lifecycle decisions that include customer trust and opportunity cost.

Frequently asked questions

Use these questions as lecturer-facing course-design guidance, operational planning notes and copy-paste starting points for module documentation.

Related course guides and teaching resources

Entrepreneurship Course Guide

For venture creation, customer discovery and business-model teaching.

Innovation Management Course Guide

For innovation portfolios, experimentation and organisational adoption.

Marketing Strategy Course Guide

For segmentation, positioning, pricing and commercial strategy.

Digital Transformation Course Guide

For product operating models, technology-enabled change and execution.

Startup Creation Simulation

Applied customer, product, MVP and venture-development decisions.

View simulation

Go To Market Simulation

Applied segmentation, positioning, pricing and launch decisions.

View simulation

Next steps for your module

If you are designing or refreshing Product Management, start with the intended learning outcomes and the product lifecycle. Decide where students will make a real product decision, what evidence they will have at that point, and how you will collect individual evidence alongside group work.

Planning

Getting started with your first simulation

Choose the product decision first, then place the simulation after the relevant concepts and before the assessed output. Protect preparation and debrief time.

Explore Startup Creation

Delivery

How to operate the simulator

Use the professor resources, participant setup, timeline controls and live monitoring to fit the activity to your teaching format. Coaching is optional; the debrief is not.

See how simulations work

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